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      • "aha!" thinking is different from general intelligence
      • "There might be a solution" attitude opens new opportunities to solve problems
      • "We will figure it out" attitude is the best to solve any problems
      • 3 act structure
      • 3 types of business in sharing information
      • 3 types of experimenting to generate data and spark new insights
      • 5 stages design thinking process by Stanford d.school
      • 6 stages design thinking process by IDEO
      • 7 billion human beings on the planet
      • 80 20 Rule - 20 percent of variables causes 80 percent of effects in a large system
      • 200 years ago nobody had antibiotics. Nobody had cars. Nobody had electricity. Nobody had the iPhone. All of these things are inventions that have made us wealthier as a species.
      • 1000 years of creative thinking have progressively separated us from our ancient ancestors and augmented our abilities
      • A clear sentence is no accident
      • A physical system contains information if it exhibits organisation
      • A stamp for all reasons
      • Abstract concepts
      • Abstractions
      • Accepting ignorance is the perfect state for receiving new information
      • Access guides by Richard Saul Wurman
      • Access is the antidote to information anxiety
      • Access to tools
      • Accessibility - design should be usable by as many people as possible without modification
      • Accidental natural evolution vs intentional human innovation
      • Accuracy alone does not make things understandable
      • Active Learning
      • Active voice vs Passive voice in information design
      • Actively watch customers to see what products they hire to do what jobs
      • Adaptive Systems
      • ADD - ADHD
      • Advance organiser - to help people understand new info in terms of what they already know
      • Aesthetic-Usability Effect - more aesthetic designs are perceived as easier to use
      • affordances
      • Agile
      • Agreed standards
      • AI will generate new knowledge - Sam Altman
      • Algebrization - over automatization of an object
      • Alignment
      • All artificial things are designed
      • All computer processes could be traced and plotted and were bound by a binary on-off system operation
      • All failures are just lack of knowledge
      • All information comes to you filtered through someone else's point of view or bias
      • All information looks like noise until you break the code
      • All things are already possible, but they don't seem plausible
      • All we have to do is figure out how to reconfigure the existing atoms and particles out there to do what we want
      • Alliteration
      • Altered states - meditation, exercise - a different state can remove mental obstacles and take your brain to new places
      • Altering Element Interactivity and Intrinsic Cognitive load
      • Altering Intrinsic Cognitive Load
      • Alternative representations for overcoming information inequalities
      • Always eliminate the distraction to the resolution of the problem
      • Amplification through simplification
      • Amplitude of sound
      • An efficiency-maximising mindset is suitable only for continuous improvement or production not for innovation
      • An idea mundane in one group can be a valuable insight in other
      • Analogical Thinking
      • Anatomy
      • Andragogy
      • Anthropologist’s role is the biggest source of innovation in IDEO
      • Anything that are not forbidden by the laws of physics are possible
      • Apperception
      • apple's simple and elegant website for iPhone 4 in June 2010
      • Approximations
      • Arbitrary knowledge
      • Archaic expressions
      • Archetypes
      • Argument is sound if the conclusion follows from the premises and the premises are true
      • Argument is valid if the conclusion follows from the premises irrespective of the truthiness of the premises
      • Argument is valid is the conclusion follows from the premises irrespective of the truthiness of the premises]
      • Arguments
      • Aristotle on making familiar strange
      • Art
      • Art as Technique
      • As information technology matures, the focus will turn away from the machines themselves toward the information itself
      • As more knowledge were collected - the fields split into their own specialisms
      • As you search the world for surprises remember to engage all you senses
      • Ask "what caused?" questions
      • Ask "what if" question to impose constraints
      • Ask "what if" questions
      • Ask "what if" questions to eliminate constraints
      • Ask "what is?" questions
      • Ask “why?” and “why not?” questions
      • Asking lot of questions is the key to generate powerful solutions to problems
      • Association
      • Associational thinking
      • Astronomical number of associations in brain is responsible for consciousness and thinking
      • Atomic Notes
      • Attractiveness Bias
      • Augmented Reality
      • Augmenting human capabilities
      • Authority bias - whenever you are about to make a decision, think about the authority figures who might be exerting an influence on your reasoning
      • Autopoietic system
      • Baby-Face Bias
      • Backtalk of self-generated sketches
      • Be patient toward all that is unsolved in your heart and try to love the questions themselves
      • Beat in music
      • Behaviourism
      • Being in a new environment allow us to ask dumb questions about how and why things work
      • Better designed experiment (vs) random experiments
      • Better theory is enough over infinite facts
      • Better to ignore information that you don't understand than trying to act upon it
      • Big picture
      • Biological inheritance vs cultural inheritance
      • Biologically primary knowledge vs biologically secondary knowledge
      • Biomimicry - by looking at nature, you come up with ideas you could never have thought of on your own
      • Bionic reading app
      • Black Box Method
      • Blind watch maker
      • Block Diagram - for Concepts
      • Bloom's taxonomy
      • Blueprints
      • Book
      • Book vs concept maps
      • Books and other resources
      • Boredom can also due to information overload
      • Borrowing and Reorganising Principle
      • bouba-kiki effect
      • Boundaries of design thinking
      • Box model
      • Brace map
      • Brain has evolved to be energy-efficient
      • Brain is for having ideas, not storing them
      • Brain is not like a computer
      • Brain Storming
      • Brain's four modes
      • Brainstorming produced fewer and less diverse ideas than the same number of lone thinkers
      • Break it into little pieces
      • Break the problem apart for solving it
      • Bridge map
      • Bubble map
      • Build solution in a way that your customers do what they do best
      • Build your own curiosity box
      • Building on what we know - learning existing knowledge is crucial for the creation of new knowledge
      • Building vitamin or painkiller
      • Bullet-proof definition
      • Byte byte go's YT animated gif
      • Can there be other ways of organising information that are yet to be created?
      • Can we call computers creative?
      • Can we create a map for knowledge?
      • Cartography
      • Catch-22 situation
      • Cause and Effect chain
      • Cause Effect relationship
      • Celebrate the natural divergence people have as super powers
      • CGI vs VFX vs SFX
      • Change the environment to observe more
      • Channel, storage and retrieval capacities of hardware are rapidly growing where human capacities hasn't increased the same way
      • Checkhov's gun
      • Cherokee language's distinction for direct and indirect knowledge
      • Chief information officer - CIO
      • Child asks more why qn - adult stop asking it
      • Chords in music
      • Chose to diverge
      • Chunking - break down information into smaller, manageable units or chunks
      • Cinema is built upon illusions
      • Circle map
      • Civilisation advances by extending the number of important operations which we can perform without thinking about them
      • Clarke's three laws
      • Classical conditioning
      • Classification of senses
      • Clickbait
      • Closure
      • Clustering illusion - we are over sensitive to pattern recognition
      • Coarse-grained
      • Cognitive art
      • Cognitive Dissonance
      • Cognitive Load Theory
      • cognitive psychology
      • Cognitivism
      • Collectives of technology and of known phenomena advance in tandem
      • Colloquialism
      • Colour
      • Come to the edge
      • Comics
      • Common Fate
      • Common Indicators
      • Communication
      • Communication equals remembering what it's like not to know
      • Comparison - to convincingly illustrate patterns and relationships
      • Complex ideas
      • Complexity is made up of simplicity
      • Composition
      • Compositionality - the property of being composable
      • Computation
      • Computational irreducibility
      • Computers are marvellously predictable devices and we are marvellously unpredictable creatures
      • Computers are tools we rely on for accuracy, not for volatility like humans - don't have conscious intent
      • Concept
      • Concept Anchoring Routine
      • Concept is important than the word used to represent it
      • Concept map is similar to Google earth
      • Concept Mapping
      • Concept Mastery Routine
      • Conceptual knowledge - underlying principles, concepts, frameworks and relationships
      • Conceptual model of the system
      • Conditional Knowledge - when and why something to be used - judgement
      • Conduit metaphor
      • Cone of plausibility
      • Confirmation
      • Confirmation bias - we interpret new info so that it becomes compatible with out existing beliefs
      • Conjunctive binding
      • Connect unusual things to create something novel
      • Connected information is better remembered
      • Connectivism
      • Conscious
      • Consciously approach the work and life with hypothesis-testing mindset
      • Considering things in terms of big picture gives you opportunity to make connections
      • Consistency
      • Consistent Design
      • Consonants
      • Constancy
      • Constraint
      • Constraints reduce the amount that must be learned to a reasonable quantity
      • Constraints simplify memory
      • Constructivism
      • Context
      • Contextual priming
      • Contrarian bet
      • Contrarianism - don't take things at face value - look for alternatives
      • Contrast effect - we judge something to be beautiful, expense, large if we have something ugly, cheap or small in front of us
      • Control
      • Controlled vocabulary
      • Controlling metaphor
      • Convergence
      • Conversations are complex than writing, yet it often likely leads to understanding
      • Cost-Benefit
      • Courage Is in Far Shorter Supply than Genius
      • Create a brief that inspires people and ignites their imagination
      • Create something for the existing products
      • Creating black boxes for sharing knowledge
      • Creating new ideas
      • Creating odd combinations
      • Creating order from disorder
      • Creative breakthroughs let us perform tasks with less effort and augmented our abilities so that we could achieve things not previously possible
      • Creative doing vs creative thinking
      • creative ideas are the ones that are less obvious than others
      • Creative people are always curious
      • Creative process require imagination, not financial rewards
      • Creative skill pyramid - Imagination, Judgement, Adaptability, Communication, Persuasion, Tenacity
      • Creative thinkers are the individuals who drive the human race into the future
      • Creative thinking - combine phase
      • Creative thinking - discover phase
      • Creative thinking - produce phase
      • Creative thinking - re-produce phase
      • Creative thinking - refine phase
      • Creative thinking separates us from the rest of the animal kingdom
      • Creatively reorganising existing evidence to uncover new insights
      • Creativity
      • Creativity can be fostered in a place where people from different cultures live
      • creativity is a path to get to ideas, so focus on ideas rather than creativity
      • Creativity is not binary, but it is analogous
      • Creativity is the vehicle, not the destination
      • Critical insights from the authors research
      • Critical thinking
      • Curiosity gap
      • Curiosity is the foundation of a creative thought
      • Curiosity is what fills our mind with raw piece of knowledge
      • Cutaway diagram
      • Cybermind
      • Dangers of metaphors or analogies
      • Danny Hillis famously said technology is everything that doesn’t work yet.
      • Data
      • Data - Information - Knowledge - Wisdom pyramid
      • Dead metaphor
      • Declarative Knowledge - able to state and declare - facts and concepts - what is
      • Default Mode Network (Day Dreaming) gives access to creative thinking - wider associations and new possibilities
      • Defensible Space
      • Deja vu
      • Deliberately organise the environment so that we do not need to have complete knowledge
      • Depth of Processing - deeply analysed information is better recalled
      • Describe the territory
      • Design
      • Design should accommodate a wide range of literacy
      • Design thinking
      • Design thinking or creative problem-solving model - stages
      • Design thinking vs other models of problem solving
      • Desirable effects vs Undesirable effects
      • Detachment gain
      • Detailed directions vs Map
      • Development Cycle
      • Diagram
      • Diagram types centring arrangement
      • Diagram types centring time
      • Dialect
      • Different organisation of information can make your brain think differently
      • Digram types centring context
      • Dimensions in job to be done
      • Disassemble a product - taking things apart either physically or intellectually
      • Discovery is recognising something that already exists
      • Discovery quotient
      • Disease of familiarity
      • Disrupt the territory
      • Disruptive Innovation
      • Disruptive innovators ask thought provoking questions
      • Distinguish what is critical from what is unimportant or irrelevant
      • Diverge before converge
      • Divergence is a superpower
      • Diversity of experience allows you to engage in divergent thinking
      • Diversity of network breeds diversity of ideas
      • Do we have your entry model
      • Don't aim to be disruptive
      • Dont do everything by yourself
      • Double bubble map
      • Dreaminess - use your imagination to help you explore opportunities and possibilities
      • DT is a systematic, human-centric approach of problem solving
      • DT not a linear process from problem to solution but a process with series of divergent and convergent steps
      • DT not a linear process from problem to solution but a process with series of divergent and convergent steps.
      • DT not effective in Disruptive Innovation
      • DT not effective in Fundamental Research
      • DT not effective in Pure Improvisation or Jugaad
      • DT should be used if one has time for divergent and convergent thinking
      • Dual-Coding Theory
      • During the age of industry, the world was ruled by natural resources, it is now run on information
      • Dyslexia
      • E-book could be improved
      • Early birth is the evolutionary compromise that allow us to have such large brain
      • Early thought likely proceeded by metaphor and continues to be a major source of creativity even now after the acquisition of logic and maths
      • Easing perception of a concept to humans
      • Eat to remember
      • Edward Fry's Readability Graph
      • Effective way of helping people remember is to make it unnecessary
      • Einstein called creative thinking combinatorial play
      • Element Interactivity
      • Element vs Schema
      • Embrace stupidity, but be curious
      • Emergent abilities
      • Emoji
      • Emotion
      • Encapsulation is awesome
      • Ending experience is important over the memory
      • Energy
      • Entry Point
      • Environmental Organising and Linking Principle
      • Envisioning Information and other ideas by Edward Tufte
      • Errors
      • Essentially, to create things, you have to be a rational optimist
      • Even if the needle is all you need, it will help to know how the hay is organised
      • Even your success is a pure coincidence, you will discover similarities with other winner and tempted to mark them as success factors
      • Every illustration should be intuitive enough to be comprehensible without explanation
      • Every time we teach a child something, we keep him from inventing it himself
      • Everyday experiences and physical things and sensations - Concrete things
      • Everyone is looking, not many are seeing
      • Everything can be seen and should be seen as something else
      • Everything in life moves though cycle
      • Evolution by natural selection
      • Evolution has no purpose
      • Evolution will emerge in any system with mutation, heredity and selection
      • Executive Summary
      • Expectation Effect
      • Experience can be accelerated through short iterations
      • Experiences
      • Experimenting skill
      • Experiments may not go as planned - but it is often the only way to generate the data required to ultimately achieve success
      • Experts quickly finds the right hooks in an information
      • Explain what it is not
      • Explicit Knowledge - easily articulated and shared - know what
      • Exploded-view drawing
      • Exponentials or Power-law or Compounding
      • Expose yourself to the best things that humans have done and then to bring those things into what you are doing
      • Exposure Effect
      • Extended cognition - External tools become a natural extension of our minds
      • Extended metaphor
      • Extrinsic cognitive load
      • Face-ism Ratio
      • Facets are the lenses we use to classify
      • Factor of Safety
      • Facts are subjective
      • Facts make no sense without a frame of reference
      • Factual knowledge - terminologies, basic elements and other listable knowledge
      • Fail faster to succeed sooner
      • Failing to make connections between the known and the unknown prevents us from grasping new ideas
      • Feedback
      • Feedforward
      • Feeding your mind needs to become habit if you want to be a powerful idea generator
      • Fewer new things are there to discover
      • Fibonacci Sequence
      • fields, problems, customers, ideas, process, company, technology, services, business models
      • Figurative language
      • Figurative languages
      • Figure-Ground Relationship
      • Figuring out how to think about the problem
      • Fill your mind with good stuffs
      • Film Making
      • Find an Objective correlative to evoke particular emotion
      • Find the one thing that the customer come to you and everything else is a distraction
      • Find the root cause of the problem by asking lot of why
      • First create a bucket and then fill the water
      • First principles thinking
      • Fish bone diagram diagram - to visualise all of the potential causes of an effect
      • Fitts' Law
      • Five Common Arrangements of This and That
      • Five Hat Racks
      • Five rings of Information
      • Five Why Analysis
      • Five-minute new idea rule
      • Five-whys questioning process—a technique for asking “what caused” questions
      • Flalansferes
      • Flexibility-Usability Tradeoff
      • Flow Diagram - for Processes
      • Flow map
      • Flywheel
      • Focus on ideas instead of creativity
      • Focusing on Subgoals
      • Follow the threads. Hindsight will knit you a shape from them
      • For a society, communication of ideas among people is important than individual IQs
      • Force new associations
      • Forgiveness
      • Form Follows Function
      • Formalist
      • Forms are also maps - they map the written word, numbers, and concepts
      • Framing
      • Frequency of sound
      • Fresh inputs trigger the associations that lead to novel ideas
      • Frontier
      • Functional fixedness
      • Fundamental ideas of the universe
      • Fundamental truths vs artificial creations
      • Fundamental way of understanding
      • Galls law - Simple system vs Complex system
      • Gantt Chart - for Time
      • Garbage In-Garbage Out
      • Gartner hype cycle
      • Gather some interesting observations and discover the reason behind it
      • Generate - to get to a great idea
      • Generate metaphors
      • Generative AI
      • Generative linguistics
      • Genetic algorithms work through a mechanism of quasi-decomposition and re-assembly
      • Gestalt Psychology
      • Gif
      • Give Society What It Doesn’t Know How to Get
      • Glue is one of the best tools for inventors
      • Golden ratio
      • Golden triangle
      • Good Artists Copy, Great Artist Steal
      • Good Continuation
      • Great precision is not required
      • Ground-breaking ideas require more than one brain now
      • Group thinking rejects the unfamiliarity
      • Gutenberg Diagram
      • Half step and full step in music
      • Harmony in music
      • Hegelian dialectics
      • Hermeneutics circle
      • Hick's Law - too many choices can paralyse people
      • Hide complexities of the products from your users.
      • Hierarchical Organization
      • Hierarchies hate new ideas
      • Hierarchy Diagram - for Organisation
      • Hierarchy of Needs
      • Hierarchy of Rethinking styles
      • Higher Order Thinking Skills
      • Highlighting
      • highly composable system provides components that can be assembled in various combinations for the use case
      • Hindsight bias - make us believe we are better predictors than we actually are
      • Hippocampus helps us organise our thoughts and memories
      • History doesn’t quite repeat. It can rhyme
      • Holism
      • Homograph
      • Hone - to get to a great idea
      • How
      • How an Atomic Idea should be defined?
      • How associational thinking works?
      • How can such profound meaning be compressed into two lines in the Thirukkural?
      • How can you better convey the conceptual model of anything?
      • How discovery and delivery skills are valued at each stage of a company?
      • How do innovators break the status quo?
      • How do the innovators overcome their delivery skill deficiency?
      • How do zeros and ones turn into the internet?
      • How does discovery work?
      • How does LLM work?
      • How does superstitious behaviour emerge?
      • How effective idea networkers plan to find new ideas regularly?
      • How experimenting is different from other discovery skills?
      • How four discovery skills help innovators to trigger the associational thinking?
      • How High Is Your Horizon?
      • How Innovation Works
      • How innovative entrepreneurs different from entrepreneurs?
      • How innovators are different from typical executives?
      • How Intuit's founder used observation from Apple's Lisa to start up his company
      • How more building-block ideas generate variety of novel ideas?
      • How much 1 Trillion dollar is?
      • How people T-shaped knowledge more likely to generate more associations?
      • How technologies are Structured?
      • How the brain works?
      • How this books is different from others books written about creativity and innovation?
      • How to ask disruptive questions?
      • How to disassemble a product
      • How to Get to Great Ideas
      • How to improve one's ability to be an innovative thinker?
      • How to innovate?
      • How to make a company innovative?
      • How to Make Sense of Any Mess
      • How to remove unnecessary details to make content more accessible?
      • How to see world through new perspective?
      • How to think different?
      • How to think outside the box?
      • How vocabulary emerged?
      • How would it be if you created a tool that solves a problem more effectively than the current tool?
      • How would the world look if we had achieved the same level of development as today, but without the existence of language?
      • Human Brain
      • Human brain has 100 billion neurons and 10 followed by million zeros connections
      • Human Brain has been adapted to store and process only particular types of information
      • Human cognition
      • Human constantly seeking in efficiency in everything
      • Humanism Learning Theory
      • Humans are evolved for pattern recognition, not for thinking
      • Humans are more fallible than machines has caused us to turn toward technology
      • Humans are tool builders
      • Humans become more inventive because of his long childhood - curiosity - play
      • Humans can only sample portions of reality and we need some tricks to overcome it
      • Humans evolved using creative thinking - from stone weapons to internet
      • Humans have outsourced memories, mental processing and decision making - brain parts got shrunken
      • Humans should be attributed for computer generated art - they did the coding
      • Hyperbole
      • Hypertexts
      • I hear and I forget, I see and I remember. I do and I understand
      • I is an Other
      • Iconic Representation
      • Iconoclast
      • Idea networking
      • Idea or invention becomes innovation only when it moves society forward
      • Idea should be new and valuable - matrix
      • Ideas are created in conversation
      • Ideas are subjective
      • Ideas are the catalyst for change in any organisation
      • Ideas by Gordon Brander
      • Ideas combine and recombine in the mind like chemical elements
      • Ideas compose too! We call it citation. Ideas get connected, creating new higher-level ideas, and so on
      • Identical twin - diff experience experiment
      • Identify drivers behind the current territory
      • IDEO - design company
      • Idioms
      • If it's presented in a form you can understand, you never get overloaded by it
      • If you have the same input as everyone else you are likely to come up with the same kind of ideas
      • If you sell water in a desert, does it matter what people think of you?
      • If you want to find someone with a penchant for creativity and innovation, evaluating his or her experimenting skills is a great place to start
      • Illustration
      • Imagination
      • Imagine if people's height reflected their income
      • Imagined Orders
      • Immersion
      • Implicit Knowledge - from the application of explicit knowledge - can be articulated to some extent
      • Implied metaphor
      • Improbable arrangements of the world, crystallised consequence of energy generation, are what both life and technology are all about
      • Improve our knowledge of the language to improve our ability to understand and manage information
      • Improve your ability to read non verbal clues
      • In order to acquire and remember new knowledge, it must stimulate your curiosity in some way
      • In-expertise can be as valuable - be in the sweet spot to generate ideas
      • Increased knowledge and improved technology reduced the need for struggle and a sense of satisfaction
      • Infantile amnesia
      • Infinity of Knowledge
      • Information
      • Information Anxiety
      • Information Architect
      • Information as product
      • Information as something that reduces uncertainty
      • Information design
      • Information imposters
      • Information inequalities
      • Information is always valuable but the media change
      • Information is more accessible when it is presented in a way that primes any pre-requisite knowledge
      • Information store principle
      • Innovate in design by eliminating things
      • Innovation
      • Innovation as a game
      • Innovation is about evolving building blocks
      • Innovation needs liberal society
      • Innovationism
      • Innovations are improbable combinations of atoms and digital bits of information
      • Innovator vs Inventer
      • Innovators has high Q&A ratio with highly valued questions
      • Innovators have "courage to innovate" - an active bias against the status quo
      • Innovators love mistakes and learn quickly from them
      • Innovators take smart risks to transform ideas into powerful impact
      • Insight - to get a great idea
      • Insight is a piece of information that can inspire an Idea
      • Insight is the spark of knowledge colliding in your head. Not on paper, or the web
      • Insight matrix - info should be unique & interesting
      • Insights from brilliant UI
      • Insights from Naval
      • instructional design
      • Integrating learning theories into practice
      • Interactive Elements
      • Interactive models that guide exploration and new understandings
      • Interactive user inputs
      • Interference Effects
      • Interpretation
      • Intersection of Technology and Liberal Arts
      • Intersubjective reality
      • Intersubjective reality changes over time
      • Intrinsic cognitive load is fixed
      • Intuitive type learner and sensing type learner
      • Invention is creating something totally new
      • Invention vs Discovery
      • Inverse brainstorming
      • Inverse the content creation
      • Invert
      • Inverted Pyramid - present critical info first followed by less critical ones
      • Is math discovered or invented?
      • Is Maths based on truth?
      • Is the thinking in the pencil?
      • It is important that you read foundational things
      • IT systems revolutionised the communication process by collapsing the information float
      • It’s better to read a great book slowly than to fly through a hundred books quickly
      • It’s easier to build a new corporate headquarters than to create a new corporate philosophy
      • It’s the number of iterations that drives the learning curve
      • Iteration
      • Its the questions, not answers
      • Jargon
      • Jeff would carry the lump of wood in his pocket to test his hypothesis
      • Jobs to be done
      • Johari window for self-awareness and mutual understanding
      • Jokes can be a way to learn about language
      • Jokes offer new ways of looking at the world
      • Journey Map - for Experiences
      • Judo move - maximum result, minimum effort
      • Just facts alone is not science
      • Juxtaposition
      • Kaizen
      • Keep navigation simple and never mix different things
      • Key catalyst for creative associations
      • Key Information
      • Knowledge
      • Knowledge about something should exist in your brain as a manageable, usable and interactive piece
      • Knowledge cannot be mass produced
      • Knowledge in the head is actually knowledge in memory
      • Knowledge is atoms or bits arranged in a specific order
      • Knowledge is both in the head and in the world
      • Knowledge of cultural constraints and conventions exists in the head
      • Knowledge representation for humans
      • Knowledge, like people, places, things and organisational forms, is becoming disposable
      • Known Unknowns
      • known-problem and known-solution to unknown-problem and unknown-solution
      • Kuleshov effect
      • KWL methods
      • Language
      • Language aids in organising and retrieving information, improving memory, and facilitating structured learning processes
      • Language determines thought
      • Language enables the recording and transmission of knowledge
      • Language is a double edged sword which facilitates complex communication and also imposes cognitive load
      • Language materials can be a hindrance for people with different mother tongue
      • Language with count words opens up new world of possibilities
      • Language without numbers
      • Languages are probably the oldest example of network effect
      • Lateral thinking
      • Law of Pragnanz
      • Layering - organising information into groupings to manage complexity and reinforce relationships
      • Lean thinking
      • Learn - think - solve problems
      • Learn to look for surprises or anomalies
      • Learning
      • Learning existing knowledge
      • Learning is made easier if there is a meaning or structure to the material or if there is a good conceptual model
      • Learning material should be presented in a way that reduces cognitive load
      • Learning materials are often dominated by a single language
      • Learning materials are often dominated by information in text
      • Learning requires not just facts but also stories and images
      • Learning styles
      • Learning theories
      • Learning through books vs learning through instagram
      • Left brain is for details and right brain is for big picture
      • Legibility
      • Lego thinking
      • Leonardo da Vinci turned much of his knowledge into fresh ideas and practical applications
      • Let employee to escape from their desk or office to come up with better ideas
      • Levels of creative thinking -> Discover, Produce, Refine, Prepare, Combine
      • Lexical knowledge
      • Life Cycle
      • Limitations of knowledge
      • Linear system
      • Linguistic cultural transmission
      • Linguistic Determinism
      • Linguistic Displacement
      • Linguistic Insecurity
      • Linguistic Productivity
      • Linguistic Relativism
      • Linguistics
      • LLM is a form of user interface - wrapper around specifics
      • Logic
      • Long term memory
      • Longer a business is around, the less welcoming it is to new ideas
      • Looking at radical alternatives helps discover new possibilities and solutions
      • Looking good is being good
      • Lot of people tend to have similar ideas around the same time simply because they are facing the same facts and questions
      • Lots of associations can lead to great ideas
      • Low-fidelity - lo-fi
      • Lower Order Thinking Skills
      • Luck
      • Machine should focus on solving arithmetic problems and people should focus on higher-level issues - such as why the answer was needed
      • Make atomic literature notes
      • Make conscious effort to get ideas from unusual places
      • Man has been called the symbol-making animal and knowing the symbol is a prerequisite to use and understand anything
      • Many instruction manuals don't work because they don't talk to the consumer
      • Many people can't really listen to an idea until key questions about it have been answered in their minds
      • Many people suffer from "innumeracy", an inability to comprehend numbers
      • map
      • Map is not the territory
      • Mapmaking
      • Mappings
      • Maps can be active or passive
      • Maps can take a myriad of forms
      • Marginal cost of intelligence
      • Marshall Islands stick chart
      • Matrix to decide on what to do with your new idea
      • May be one day the concept of creativity will evolve to embrace non human creations
      • Meaning requires time-consuming thought
      • Meaningful artificial structures
      • Means end strategy vs domain knowledge strategy
      • Media for thinking the unthinkable
      • Melody in music
      • meme
      • Memex by Vannevar Bush
      • Memonics
      • Memory for arbitrary things
      • Memory for meaningful things
      • Memory palace or method of loci technique
      • Mental maps
      • Mental Models
      • Mental version of the map can be distorted over time
      • Metacognitive knowledge
      • Metaphor allow the mind to use a few basic ideas to understand abstract domains and Combinatorics allows a finite set of simple ideas to infinite set of complex ones
      • Metaphor as a service for building block techs to stimulate ideas
      • Metaphor as teaching tool
      • Metaphorical thinking
      • Metaphorical thinking travels one way - concrete to abstraction
      • Metaphors in economics
      • Metaphors vs our senses
      • Metaphors We Live By
      • Meter in music
      • Mimicry
      • Mind map - for Random Connections
      • Mind map is a powerful way to present information
      • Minimalism
      • Minimise Extraneous Cognitive Load
      • Mixed metaphor
      • Mnemonics
      • modularity
      • Modularity is a design principle that intentionally makes components highly independent(loosely coupled)
      • Modules give you the freedom to rapidly evolve the internals of a system without breaking any functionality.
      • Money
      • More creative thinking we collectively do as a species, the faster we develop
      • Most Average Facial Appearance Effect
      • Most ideas are fresh combinations of existing ideas
      • Most innovators are of intense observers
      • Most things don't work
      • Most things need a mix of taxonomic approaches
      • Multi sensory modalities
      • Multi-flow map
      • Multilevel parking garage that uses the names of countries instead of numbers to denote each level
      • Multilingual
      • Music
      • Music theory
      • My expertise is my ignorance
      • Mysskin about problems
      • Mythology is older than Philosophy
      • Narrow Limits of Change Principle
      • Natural constraints exist in the world
      • Natural information processing systems
      • Natural Mapping
      • Need better roadmap for understanding something, not simplification
      • Networking provides unique knowledge and a fresh perspective
      • Networking skill
      • Neuroplasticity of the Human brain
      • Newer, smaller problems can often appear more daunting initially compared to larger ones already faced
      • Nomenclature is overrated
      • Non-examples
      • Non-information
      • Normal Distribution
      • Not all of the knowledge required for precise behaviour has to be in the head
      • Not even a single human being on this planet knows how to make a pencil
      • Not every problem is worth solving and not every problem can be solved
      • Notes in music
      • Nothing exists in a vacuum. Everything connects to a larger whole
      • Notice the unnoticed
      • Notional velocity
      • Novel ideas emerge when you associate your diverse knowledge and experience
      • Object metaphors are powerful
      • Objective reality
      • Objects let us have deeper conversations about reality
      • Oblique Strategies
      • Observation is not a one aha day, but observing the world around them and asking questions all the time
      • Observation(knowing what) vs insight(knowing why)
      • Observing Skill
      • Observing someone in a particular circumstance can lead to insights about a job to be done
      • Obsidian
      • Obviously, there isn’t a finite number of jobs, or finite amount of wealth. Otherwise we would still be sitting around in caves, figuring out how to divide up pieces of fire wood, and the occasional dead deer
      • Ockham's Razor
      • Octaves in music
      • Odd things often trigger new associations
      • Offering a variety of ways to access the same information
      • One effective way to learn is by expressing your uncertainties and trying to clarify what confuses you
      • Only one method for transmitting thought that somewhat captures the spirit of the mind - the medium of the conversation
      • Only things one never regrets are one’s mistakes
      • Only way a designer can communicate is through the objects that they design
      • Ontological metaphors
      • Open Innovation
      • Operant Conditioning
      • Order Doesn’t Equal Understanding
      • Organising information by Alphabet
      • Organising information by Category
      • Organising information by Continuum
      • Organising information by Location
      • Organising information by Time
      • Organising knowledge vs applying knowledge
      • Organising visual information is less mentally taxing than organising texts
      • Orientation Sensitivity
      • Ostranenie - Defamiliarization
      • Others
      • Others notes
      • Our conceptual system is largely metaphorical
      • Our evolutionary advantage is long childhood
      • Our language often lacks immediate capacity to communicate a sense of dimensional complexity
      • Our scientific ideas are work in progress items
      • Our thought is independent of the metaphors we employ
      • Outcome of DT may be a product, or a process or a service but more significantly, an experience
      • Overview for Empathise and Define
      • overview for Ideate
      • overview for INSPIRE
      • overview for Prototype and Test
      • overview for Scale
      • Oxymoron
      • Pair programming
      • Partial ruin of the Dunstanburgh castle after 700 years is more probable and more entropic
      • Pasteur's Quadrant
      • pattern
      • Pattern recognition modules and reward circuitry in brain are linked
      • Pattern recognition was essential for our physical survival
      • Pedagogy
      • People don't want to buy a quarter-inch drill, they want a quarter-inch hole
      • People from different cultures think differently because of differences in their languages
      • People remember stories better than they remember facts
      • People waste so much energy looking for the best example of their point, when their point might be better made with three mediocre examples
      • People with connections across structural holes have early access to diverse, contradictory info
      • Perception
      • Performance Load
      • Performance Versus Preference
      • Performance vs Function
      • Peripheral Vision
      • Persistence of Vision
      • Personal AI
      • Personal divergence
      • Personal knowledge management system
      • Personalisation
      • Personification
      • Phenomenon
      • Philosophy
      • Physical manipulation of tactile objects as an aid to solving abstract problems
      • Physical or virtual manipulative
      • Pick the best ideas
      • Picture Superiority Effect
      • Pictures are easy to recall than words
      • Pitch in music
      • Platforms like YT might not push videos with clear answers as much as they push the vague content
      • Play - to gather information, explore different perspectives, generate ideas, improve thinking, judge options
      • Play could be the foundation for technology
      • Plot is a sequence of related events that are caused by characters and their choices
      • Poincare’s Creativity
      • Pre-training
      • Precise behaviour from imprecise knowledge
      • Predictability
      • Presenting Declarative and Procedural Information Separately
      • Pretotypes - fake it before you make it to test the demand
      • Principles of Information Architecture
      • Principles of visual representation
      • Prioritize Information
      • Problem Solving
      • Problem solving is the cornerstone not only for scientific and technological progress but also of successful commercial endeavours
      • Problem with categorisation
      • Procedural knowledge - techniques and methods - how to - practice
      • Processing a single schema as a single element is likely to impose a minimal working memory load
      • Product Dissection
      • Product with complex UI cant become innovation
      • Product with overloaded features is a sign of vision less leaders in the company
      • Products built by engineers for engineers
      • Programming doesn't differ much from the act of sentence formation in a language
      • Progress
      • Progress is abstraction
      • Progressive Disclosure
      • Prompting in Design
      • Prompts for innovation
      • Prospect-Refuge
      • Prototyping
      • Provide multiple entry points to a lesson
      • Provide multiple means of Action & Expression
      • Provide multiple means of Engagement
      • Provide multiple means of Representation
      • Proximity
      • Pun
      • Purpose of Education is to teach learners how to transform accessible information into useable knowledge
      • Put the knowledge in the world to make memory unnecessary
      • Quadrant Diagram - for Comparison
      • Questioning is the creative catalyst for other discovery behaviours
      • Questioning Skill
      • Questions hold the potential to cultivate creative insights
      • Raising new questions to solve a problem requires creative imagination
      • Randomness as Genesis Principle
      • Readability - use simple presentation for easy understanding
      • Reading a book vs seeing it as a film
      • Reading is an inefficient way to absorb information
      • Reciprocity - don't accept freebies from people as you obliged to repay back
      • Recognition Over Recall - from memory due to the cues provided
      • Reduce numbers into bite-size chunks, which the reader can pick and choose
      • Reduce the cost of doing experiments, to improve the chance of the innovation
      • reductionism
      • Redundancy
      • Reframe the problem by reorganising the info you know to generate the solution
      • Related companies and their USPs
      • Relative Understanding
      • Relaxed brain state is needed for creativity
      • Relevant information gets more attention and remembered easily
      • Remembering the chess board of actual game vs random placements
      • Reorganising the information change its meaning
      • Represent knowledge which consumes less cognitive load
      • Research - to get a great idea
      • Research results may be pure coincidence
      • Resource networkers vs idea networkers
      • Rhetoric
      • Rhythm in music
      • Role of knowledge in generating useful ideas
      • Root cause analysis
      • Rote learning
      • Rule of thirds
      • Rules and Constraints
      • Sapiens have to make conscious efforts to sustain its imagined social order
      • Sapiens social order is imagined
      • Satisficing
      • Savanna Preference
      • Save the cat beat sheet
      • Scaffolding
      • Scale for objects
      • Scales in music
      • Scaling Fallacy
      • SCAMPER
      • Schema automation
      • Schema construction
      • Schema theory
      • Schematic - for Simplification
      • Science and technology co-evolve in a symbiotic relationship
      • Science deals in truth, practice deals with approximations
      • Science vs Engineering problem
      • Scientific Law
      • Scientific Theory
      • Scope for objects
      • SCRAMPER
      • Screenwriting exercises
      • Scrum
      • Second law of thermodynamics
      • Self-Similarity
      • Selfish gene
      • Sequence structure breakdown
      • SeriaI Position Effects
      • Shaping - teach complex behaviours by progressive reinforcement
      • Share a simple explanation and let the learner ask questions to update their mental models
      • Shared meaning
      • Short term memory
      • Signal-to-Noise Ratio - present more relevant information than non-relevant information
      • Signifiers
      • Similar to Naval Tweets
      • Similarity
      • Simile - metaphor
      • Simplicity and minimalism are not same in design
      • Simplification of information
      • Simplify Language
      • Simplifying the data doesn't necessarily improve the the quality of the information
      • Situations that cause information anxiety
      • Six Sigma
      • Sketchnoting
      • Sleep
      • Social Learning Theory
      • Social proof - If fifty million people say something foolish, it is still foolish
      • Some key ideas that help manage information and reduce anxiety
      • Some people are good at associational thinking because their brains are just wired that way
      • Something to qualify as innovative, it must be new, surprising and radically useful
      • Sometimes more information means more clarity
      • Sometimes understanding is heavily related to vocabulary
      • Sometimes, just reorganising or comparing what you know can reveal new insights
      • Sorting is easier than deciding how to sort
      • Sound
      • Spacing and Repetition
      • Spatial Memory
      • Spot the humans when you solve a problem
      • Standard metaphor
      • Start with people not with technology when creating solutions
      • Start with scope and scale and then timescale
      • Start with why
      • State of flow
      • Steps for First Principles Thinking
      • Steve Jobs said Creativity is connecting things
      • Stick figure diagram
      • Stock index is not an indicative of a country's economy
      • Stocks of building-block ideas
      • Story
      • Story bias - gives false sense of understanding which leads us to take bigger risk
      • Storyboard
      • Storytelling is effective due to our evolution
      • Strategic Instruction Model
      • String portrait art
      • Structural Forms
      • Subconscious
      • Subconscious - new tool for thought
      • Subjective reality
      • Subtext
      • Sunk cost fallacy - forget about the spendings on worst past, get out of it asap
      • Swim Lane Diagram - for Multiple Players
      • Swimmer's body illusion - be wary when you are encouraged to strive for something
      • Syllables
      • Syllogistic logic
      • Symbolism
      • Symmetry
      • Symptom vs root cause
      • Synectics - method for simulating innovation through the systematic application of metaphor
      • Synesthetic metaphors - immediate to less immediate senses
      • System
      • System image
      • Tabula rasa
      • Tacit Knowledge - cant be articulated - needs observation, imitation or apprenticeship
      • Tactics is important, we can use AI for facts
      • Take advantage of every opportunity to talk to new people to learn something
      • Take decision by understanding the factors involved
      • Taking the opportunity to learn new skills in different arenas can boost your innovation capability
      • Tap into new ideas and insights by talking with people who have diverse ideas and perspectives
      • Taxonomy is how we arrange things
      • Techniques to augment the memory
      • Technology
      • Technology evolves through composition. Things get invented, then get modularised. These modules are integrated into new technologies, which themselves get modularised
      • Technology is a way to solve the problem
      • Technology vs Principle vs Phenomenon
      • Tempo in music
      • Ten questions to ask while observing customers
      • Terse Summary
      • Tesler’s Law
      • Test - to get to a great idea
      • Testing ideas by creating pilots and prototypes
      • Text is a weak format for presenting many concepts
      • Textual representation vs visual representation
      • The Art of Thinking Clearly
      • The Best Interface Is No Interface
      • The biggest challenge for modern civilisation will be figuring out how to turn information into organised knowledge.
      • The chief way in which innovation changes our lives is by enabling people to work for each other
      • The Cult of Information
      • The Design of Everyday Things
      • The emphasis on function will produce more technology without clear manuals and thus information anxiety
      • The engine of technology is science that is applied for the purpose of creating abundance
      • The Evolution of Everything - How New Ideas Emerge
      • The expert-opinion syndrome
      • The Expertise Reversal Effect
      • The Extended Mind
      • The Extended Mind - Thinking with the space of Ideas
      • The fundamental property of the internet more than any other single thing is it connects every human to each other human on the planet
      • The generic part technique
      • The Guidance Fading Effect
      • The important and difficult job is never to find the right answers, it is to find right question
      • The infinite improbability drive
      • The Innovator’s DNA
      • The It'll-Get-Worse-Before-It-Gets-Better fallacy
      • The limits of my language are the limits of my world
      • The magic is not in the map, but in constructing the map
      • The master ideas that are the foundation of our culture are not based on information
      • The mind does best what it does most often. Engage with the best things often.
      • The mind thinks with ideas, not with information
      • The Modality Effect
      • The more ordered and improbable our world becomes, the richer we become
      • The more you add styling and polish, the less you’ll feel comfortable changing and collaborating on the diagram
      • The Nature of Technology - What It Is and How It Evolves
      • The only way to get the necessary data to move forward is to run the experiment
      • The only way to know how a complex system will behave—after you modify it—is to modify it and see how it behaves
      • The orange juice analogy
      • The poet needed to see similarity in difference and difference in similarity for achieving systemised disorder
      • The primary goal of FPT is to acquire true knowledge about the existence of the things
      • The Redundancy Effect
      • The secret to humour is surprise
      • The Split-Attention Effect
      • The uh-huh syndrome
      • The ultimate foundations are math and logic
      • The Unit Organiser Routine
      • The Variability Effect
      • The way we make sense out of raw data is to compare and contrast, to understand differences
      • The ways of organising information are finite
      • There are facts we can neither comprehend nor express in language due to the restricted resources of our own mind
      • There can be many textbooks on the same subject
      • Things that seem so obvious to us today were brilliant insights at some point in time
      • Think different by connecting the unconnected
      • Think in opposites
      • Thinking
      • Thinking maps
      • Thinking, Fast and Slow
      • This thought experiment I want you to think through is imagine if everybody had the knowledge of a good software engineer and a good hardware engineer
      • Thought Legos
      • Threat Detection
      • Three-DimensionaI Projection
      • Time
      • Time signature in music
      • Timescale for objects
      • Tips for Developing Experimenting Skills
      • Tips for developing idea networking skills
      • Tips for developing observation skills
      • To generate new idea - cross pollination & deliberate mutation
      • To get a great idea use this -> Research - Insight - Generate - Hone - Test
      • To get insights about something, ask questions like what would the world look like without it
      • To get insights on something study about a thing which has a slight variation in the domain
      • To know what you know and to know what you don’t know is total knowledge
      • To make yourself valuable, diverge right amount from the group by function still functioning within the group
      • To truly understand the meaning of any part we have to first know how the parts are connected to the whole
      • To understand is to perceive patterns
      • Toki Pona - smallest language in the world
      • Tools extend our thinking beyond the bounds of our skulls
      • Top 1000 tools
      • Top-Down Lighting Bias
      • Toys
      • Trade
      • Traditional model of innovation is inadequate as all starts with an idea not problem or opportunity
      • Transactive memory
      • Transferring mental models to learners mind
      • Transform new knowledge into memory in the world
      • Transmission of information
      • Tree map
      • Trial and Error
      • True learning happens when people adopt the tools, practice the skills and hone the right mindsets
      • Truth
      • Trying out new experiences through exploration
      • Two most popular models of DT from IDEO and the Stanford d.school
      • Types of camera shot sizes
      • Types of knowledge
      • Types of lines in diagrams
      • Types of Metaphor
      • Types of reality
      • Umbrella trees
      • Unaided mind is surprisingly limited
      • Uncertainty Principle
      • Understand a system completely for making and breaking
      • Understand ontology
      • Understand the territory
      • Understanding
      • Understanding business
      • Understanding Comics
      • Understanding the availabilities and capabilities
      • Understanding the pitfalls of communicating information will give you a defence against information anxiety
      • Understanding understanding
      • Understanding Understanding by Richard Saul Wurman
      • Unhealthy comparisons
      • Uniform Connectedness
      • Universal Design for Learning - UDL
      • Universal Grammar
      • Universal maps
      • Universal Principles of Design
      • Universality of cartoon imagery
      • Unknown can only be made known through metaphor and analogy
      • Unknown Unknowns
      • Unnecessary exactitude
      • Untranslatable words
      • Update panikte varnum life ah
      • Use metaphorical thinking to help explain complex ideas, create impact in your presentations, and think outside the box
      • Use physical space for spatial thinking
      • Value of anomalies in scientific as well as commercial innovation
      • Venn Diagram - for Overlapping
      • Vertical thinking
      • Visibility
      • Visual metaphor
      • Visual Representations
      • Von Restorff Effect - present key elements in an unusual way to improve interestingness and recall
      • Vowels
      • Vuja De
      • Waist-to-Hip Ratio
      • Walt Disney acted a creative catalyst in his company
      • Waterfall model
      • Way that you communicate in a three-dimensional event is very different from the way you communicate in a two-dimensional event
      • Wayfinding
      • Ways to develop voluntary divergence
      • We are affected as much by the flow as by the production of information
      • we are all limited by our tools to progress
      • We are far better and more experienced at spatial thinking than at abstract thinking
      • We combine taxonomies to create unique forms
      • We do not learn from experience, we learn from reflecting on experience
      • We evolved for scarcity but live in abundance
      • We have more skills to put thoughts together by language than we do by pictures
      • We have tempted to solve all problems with "more" solutions
      • We may need a new language to think differently
      • We may not have to remember all the details of the information stored away from us, but we will have to remember that it is there
      • We may reconstruct events the way we would prefer to remember them, rather than the way we experienced them
      • We need a language that focuses on creating solutions from the root
      • We personified inanimate object for survival
      • We receive information in linear way, but we dont think linearly
      • We systematically overestimate the chances of success - Survivorship Bias
      • We thrive in information-thick world
      • We underestimate the impact of innovation in the long run but overestimate it in the short run
      • We underestimate the long term and over estimate the short term
      • We understand complex instructions if we can ask a lot of questions and participate in a dialogue
      • We understand world by identifying relationships in systems
      • Weakest Link
      • Wealth of information creates a poverty of attention
      • Well solved problems often result in products and services and in upsides for the solvers in terms of the business.
      • What
      • What are the delivery skills that typical executives were excelled at?
      • What are the disclaimers of the book?
      • What are the language used by innovators to describe their motives?
      • What are the question which this book answers?
      • What are the safer places to generate new ideas?
      • What are the tips for developing associating skills?
      • What are the traits of creative thinking?
      • What are types of innovators author included in their study?
      • What do the science workers actually do?
      • What does language provide us?
      • What is only a fact alone can be information if it is collected with other facts
      • What is status quo bias?
      • What is T-shaped knowledge ?
      • What is the discovery-delivery skills matrix?
      • What makes innovators different from the rest of us?
      • What makes someone a good observer? How can someone get better at observing?
      • What should we learn?
      • What stops you from asking questions?
      • What stops you from networking?
      • What triggers the associational thinking?
      • What we call things is what someone else decided to call them
      • What we observe is not nature itself, but nature exposed to our methodology of questioning
      • What would Steve do?
      • What you take for granted you cannot improve - tax forms shouldn't be confusing
      • When criticising an opponent's arguments, we try to show that it's unsound
      • When does the need for us to learn diminish?
      • When I have a profound idea, the opposite is also profound
      • When it comes to ideas, democracy doesn't work
      • When one idea appears in our understanding, it often brings along another associated idea
      • when you find a workaround, pay close attention - it may lead to new product or service
      • When you will likely to need to run fewer experiments?
      • Where does associational thinking happen?
      • Where new ideas wont get emerged?
      • Who are creative thinkers?
      • Why before What and What before How
      • Why boosting your diverse idea stock increases innovation?
      • Why does man create symbols?
      • Why it is difficult to think different?
      • Why large companies fail at disruptive innovation?
      • Why military officials use concise language?
      • Why modularity in technology?
      • Why not?
      • Why should we learn?
      • Why some think designers were over-rated
      • Why study logic?
      • Why things are the way they are
      • Why thinking with a partner is beneficial?
      • Why to innovate?
      • Will Eisner's comic for M16 gun to Military
      • Wireframes
      • Without the knowledge of countless board configuration, the rules of chess is useless for real competence
      • Words evoke enormous system of connections of things in our minds
      • Working memory
      • Working memory bottleneck
      • World is evolved by bottom up approach
      • World is made up of atoms and voids
      • World is the innovator's laboratory
      • Writing
      • X number of modalities of how to explain things for every subject
      • Yin Yang
      • You and I have some thoughts that might not have words in our vocabulary to express
      • You can only learn a limited number of items due to your limited working memory
      • You can’t know everything in detail
      • You don’t invent the answers, you reveal the answers by finding the right question
      • You don't need to remember all information
      • You have to be a little eccentric to be out on the frontier by yourself
      • You have to know beforehand what things are called, how they are spelled and how people are classified or organised
      • You need a diversity of building blocks to innovate
      • You only understand information relative to what you already understand
      • You only understand something if it's compared to something you understand
      • You’ve got one life on this planet. Why not try to build something big?
      • Your customers should use your product within 30 seconds
      • Zaltman's seven recurring motifs
      • Zeff Bezos tinkering began early when, fed up with sleeping in his crib, he tried to take it apart with a screwdriver
      • Zen of Dendro
      • Zettelkasten
      • Zooming in and out
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    Provide multiple means of Engagement

    Provide multiple means of Engagement

    Jul 15, 20241 min read

    Ref: https://udlguidelines.cast.org/representation

    Affective networks.

    The WHY of learning.

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